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Antonio Morales

Lockport, IL · (815) 302-0821 · antonio@amoralesmail.com

I am a skilled socket programmer with experience in developing and maintaining network applications. Proven ability to troubleshoot network problems and implement security features using socket programming.

Experience

PulseTV

Duration: 6 months
Team size: 3

At PulseTV, I led a comprehensive overhaul of the company's email template generator, transitioning from an outdated MVC architecture to a modern Blazor-based system. This project involved redesigning the database to enforce relational integrity, significantly improving data consistency and reliability. I developed a high-performance templating system utilizing Liquid and MJML, implementing caching mechanisms to ensure rapid load times.

Rebecca Everlene Trust Company

Duration: 3 months
Team size: 3

For Rebecca Everlene Trust Company, I designed and developed an engaging educational suite focused on teaching children about human anatomy. The centerpiece of this project was a match-three style game built using the Unity game engine, which presented a fun and interactive way for kids to learn about different body parts and systems.

Personal Projects

Voxel Multiplayer Game

Duration: 2 months
Team size: 1

This project demonstrates a custom made network protocol built on top of ENet to connect multiple players on a dedicated server. Some techniques and technologies I learned and used along the way were jitter buffers, meta programming, multithreading, socket programming, just to name a few.

Check out this project here

Axe Clicker Game

Duration: 1 month
Team size: 1

This game was made purely for the purpose of learning and showcasing the use of techniques and technologies in a unique and fun way. Some of which were: minimal API server, JWT tokens, MySQL Database, Profanity filter including leet text and more.

Check out this project here

BitBlaster Bot

Duration: 2 weeks
Team Size: 1

This automatically plays a game called BitBlaster XL using the process’s memory and an image feed of the game. The technologies used were ml-agents, Socket Programming, multithreading, process memory introspection.

Check out this project here

Object Detection Demonstration

Duration: 1 week
Team Size: 1

This was a quick project, I didn't want to spend too much time building the best aimbot, but I did want to try my hand at it to see if I got the general concept of it. The technologies used were Yolo Object Detection, multithreading, and using the win32 API.

Check out this project here

Education

Lockport Township High School  

Studied Java & Visual Basic Programming

Skills

Programming Languages & Tools
Workflow
  • Mobile-First, Responsive Design
  • Cross Browser Testing & Debugging
  • Agile Development

Interests

Apart from being a developer, I enjoy most of my time being outdoors. I like walking, biking, and roller skating on park trails. Some of my favorites are Centennial Trail, Will County Forest Preserve, and Pilcher Park

When forced indoors, I workout at the gym, and I spend a large amount of my free time exploring the latest technology advancements in game development and machine learning.

Awards & Certifications

  • Hands-on .NET Minimal API for Web Developers Certification of Completion
  • UDP Socket Programming For Distributed Computing in C#.Net Certification of Completion
  • Modern Reinforcement Learning: Actor-Critic Agents Certification of Completion
  • PyTorch for Deep Learning in 2023: Zero to Mastery Certification of Completion
  • Mastering LINQ with C# and .NET Certification of Completion