Antonio Morales
I am a skilled socket programmer with experience in developing and maintaining network applications. Proven ability to troubleshoot network problems and implement security features using socket programming.
Experience
PulseTV
Team size: 3
At PulseTV, I led a comprehensive overhaul of the company's email template generator, transitioning from an outdated MVC architecture to a modern Blazor-based system. This project involved redesigning the database to enforce relational integrity, significantly improving data consistency and reliability. I developed a high-performance templating system utilizing Liquid and MJML, implementing caching mechanisms to ensure rapid load times.
Rebecca Everlene Trust Company
Team size: 3
For Rebecca Everlene Trust Company, I designed and developed an engaging educational suite focused on teaching children about human anatomy. The centerpiece of this project was a match-three style game built using the Unity game engine, which presented a fun and interactive way for kids to learn about different body parts and systems.
Personal Projects
Voxel Multiplayer Game
Team size: 1
This project demonstrates a custom made network protocol built on top of ENet to connect multiple players on a dedicated server. Some techniques and technologies I learned and used along the way were jitter buffers, meta programming, multithreading, socket programming, just to name a few.
Check out this project here
Axe Clicker Game
Team size: 1
This game was made purely for the purpose of learning and showcasing the use of techniques and technologies in a unique and fun way. Some of which were: minimal API server, JWT tokens, MySQL Database, Profanity filter including leet text and more.
Check out this project here
BitBlaster Bot
Team Size: 1
This automatically plays a game called BitBlaster XL using the process’s memory and an image feed of the game. The technologies used were ml-agents, Socket Programming, multithreading, process memory introspection.
Check out this project here
Object Detection Demonstration
Team Size: 1
This was a quick project, I didn't want to spend too much time building the best aimbot, but I did want to try my hand at it to see if I got the general concept of it. The technologies used were Yolo Object Detection, multithreading, and using the win32 API.
Check out this project here
Education
Lockport Township High School
Skills
- Mobile-First, Responsive Design
- Cross Browser Testing & Debugging
- Agile Development
Interests
Apart from being a developer, I enjoy most of my time being outdoors. I like walking, biking, and roller skating on park trails. Some of my favorites are Centennial Trail, Will County Forest Preserve, and Pilcher Park
When forced indoors, I workout at the gym, and I spend a large amount of my free time exploring the latest technology advancements in game development and machine learning.
Awards & Certifications
- Hands-on .NET Minimal API for Web Developers Certification of Completion
- UDP Socket Programming For Distributed Computing in C#.Net Certification of Completion
- Modern Reinforcement Learning: Actor-Critic Agents Certification of Completion
- PyTorch for Deep Learning in 2023: Zero to Mastery Certification of Completion
- Mastering LINQ with C# and .NET Certification of Completion